Due to the fact that other groups were in and out of the studio this week, it meant that we could only use a basic green screen which fit about 3 people on it. This was an issue as we couldn't space our characters out enough to film good long shots. We still managed to compile a range of footage and test a number of our shots but we couldn't create a complete rough edit as we simply didn't have enough time in the studio and technology let us down such as floor lamps blowing and the lighting rig getting stuck on a red setting.
Above is an example of one of the opening shots. It gave us an opportunity to test the green screen, however, we didn't have time to edit in backgrounds as we were focused on preparing for the real shoot after putting the shot into the timeline.
Points for Improvement
Make sure enough time is allocated to deal with any technical issues - This was clearly the biggest issue for us. In hindsight, there's not too much we could do about this as the shoot schedule was created around all 3 groups, not just ours but in future, we will make sure that we have enough time to deal with any technical issues. This is obviously often out of our hands as technology can fault at its own leisure but being prepared and organised will go a long way into creating a quick solution.
Try and fill out the scenes a bit more - The scenes look a bit empty, although a lot of this is down to how many people could fit on the small green screen, this is still something that we'll have to avoid for the real thing.
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